Tyler Childerhose

SKILLS

Technical

  • C#, C, C++, Java
  • Javascript, PHP, HTML, CSS
  • Python, Lua, Batch, Shell
  • SQL, ElasticSearch, CosmosDB/Gremlin
  • Unity3D
  • Visual Studio 2013-22|Code, Eclipse, XCode, Android Studio
  • Android SDK, iOS SDK, Facebook SDK/API, Google Cardboard SDK
  • .NET/Core, ASP.NET, Apache Tomcat, SmartFox, Terraform
  • EntityFramework/EFCore
  • DevExpress/DevExtreme, Magento2
  • Azure, AWS
  • Gradle, Apache Ant, Atlassian Bamboo, Azure DevOps, Jenkins
  • Docker, Docker-Compose, VMWare, VirtualBox
  • Atlassian Confluence, Atlassian JIRA
  • GIT, SVN, NUGET, NPM
  • Windows, Linux, Unix, MacOS

Non-Technical

  • Excellent problem solving and adaptation skills
  • I take pride in all of my work
  • Able to work comfortably in both team and solo environments
  • Hobbies include Boardgames, Video Games, Homebrewing and anything related to Technology

EXPERIENCE

Apparatus GS | Lead Software Developer | 2022-07 → Present | London, ON

General Responsibilities

  • Github
    • Admin and maintain Company’s Github repo
    • Constructed release procedure
    • Pull Request/Code reviews
    • Branch and User management
  • Azure DevOps
    • In charge of managing all aspects of Azure DevOps
    • Created and maintained build pipelines using Azure DevOps
    • Monitor and Scale Up/Down App Services, Databases, Cacheing, etc. for optimal Cost/Performance ratio depending on usage
    • Tightened permissions and fix security issues with resources
    • Manage SSL Certificates and DNS Records
    • Manage FrontDoor loadbalancing and WAF Policy rules
    • Manage Firewall and Security rules
    • Manage alerts for availability service

Unnamed Project (.Net 6 - C#) | 2022-01 → Present

  • .NET6 MVC server stack
  • EFCore 6
  • Razor Pages front-end with DevExtreme
  • ElasticSearch and Cosmos/Gremlin Graphing database implementation for searching

Apparatus GS | Senior Software Developer | 2019-04 → 2022-07 | London, ON

Project Arch (.Net 6 - C#) | 2019-07 → Present

  • .NET6 server stack
  • In charge of designing and writing from scratch including Database structure
  • API relay server that tightly integrates communication between services connected to it, such as multiple Magento2 store fronts and multiple Core Tools Software Applications
    • Wrote Magento2 modules to handle API requests to fetch data and manipulate User’s carts
  • Built, deployed, and maintained a nuget package (net6.0, net471, etc) of shared models to be used in Arch and Core Tools Software Applications
  • Setup to use a shared project that contains the main structure and code of Core Tools
    • Added defines to support .NET6 in the shared project that was originally .NET 4.7.1 only
    • Extended the EntityFramework Context to support EFCore

Core Tools (ASP.Net WebForms - C#) | 2019-04 → Present

  • ASP.Net 4.7.1
  • Profiled and improved overall performance of the system
    • Implemented caching logic
      • In-memory+redis logic to allow multiple servers to share a cache
      • Multi-platform support (net6.0, net471)
    • Changed inefficient data types and sorting algorithms to properly suited alternatives
    • Reduced amount of Database requests
  • Improved reliability of the API endpoints of the system
    • Wrote documentation of the API endpoints of the system
    • Created health-check API endpoint for Azure availability service
  • Helped with design and implementing new functionality to key components in the system
  • Updated Password and Security requirements to match latest NIST standards
  • Implemented support with OpenID Connect (OAuth 2.0) SSO
    • Multi-platform support (net6.0, net471)
    • Background sign-in
  • Implemented a series of helper functions that utilize a strong Cryptology library (BouncyCastle) to allow easy to encryption/decryption for our developers to use
  • Database management
    • Restructured some Database tables to be flatter and require less joins than needed
    • Wrote SQL Procedure scripts to migrate tables and their key constraints to use GUID primary keys

Big Blue Bubble | Game Programmer | 2013-05 → 2019-03 | London, ON

Concert Kings (Unity3D - C#) | 2018-04 → 2019-03

  • .NET Core server stack
  • In-App purchasing server verification
  • Database and tables structure
  • General bug fixes and gameplay programming

Super Dinosaur (Unity3D - C#) | 2016-08 → 2019-03

  • In charge of researching real-time multiplayer and match making systems and determining the pros and cons of 3rd party (Photon, Unity) vs hand-made. Scope of the game eventually changed away from real-time multiplayer.
  • General gameplay design and programming
  • Help set up deterministic state combat system
  • .NET Core server stack
  • In-App purchasing server verification
  • Implemented local and push notification module
  • Database and tables structure
  • Atlassian Bamboo to build and deploy the project
  • Implemented tutorials
  • Memory and performance optimizations

Game Jam - Tabby Terror (Unity3D - C#) | 2018-11

  • 48 hour Game Jam where we have 48 hours to come up with a concept and develop a game prototype which will be presented to a group of judges
  • Sole programmer of a single screen 3D multiplayer game (similar to “Overcooked”)

Jammer Splash (Unity3D - C#) | 2015-11 → 2018-04

  • Wrote and implemented a Unity3D local and push notification module that supports multi-platforms (iOS, Android) which is currently used in most of our Unity3D games
  • Game eventually pivoted to a different main game mechanic where I became the sole programmer in charge of revamping the game in a short timeframe
  • Set up and maintained the following:
    • General bug fixes and gameplay programming
    • Entire Unity code base
    • SVN repo branches and cleanup
    • Facebook social features using Facebook’s Unity SDK and Graph API
    • Google Play, Apple, Samsung Galaxy and Facebook App stores
    • Adding new store In-App purchasing server verification
    • Java based Tomcat server stack
    • Database and Tables structure
    • Atlassian Bamboo to build and deploy the project
    • Seamless release management
    • Memory and performance optimizations
    • Implementing all current and future content

Game Jam - The Great Dive-Vinci (Unity3D - C#) | 2017-04

  • 48 hour Game Jam: 48 hours to conceptualize and develop a game which will be included in the our “Home Arcade” game
  • Programmed a Nintendo Gameboy inspired combo hitting game

Perfection Prototype (Unity3D - C#) | 2016-04 → 2016-07

  • Part of a two person team to rapidly prototype games based on the board game “Perfection” including one in VR using the Google Cardboard SDK

My Singing Monsters: Dawn of Fire (Unity3D - C#) | 2015-06 → 2016-01

  • Implemented Facebook social features into the game using Facebook’s Unity SDK and Graph API
  • Wrote and implemented an In-App purchasing server verification module that supports multi-platforms (iOS, Android, Amazon) which is currently used in most of our games
  • Set up Amazon App Store
  • General bug fixes

Finder’s Keep (Internal C++ Engine) | 2012-07 → 2015-07

  • General bug fixes and gameplay programming
  • Wrote scripts that would parse a spreadsheet (which contained data for items, enemies, balance numbers etc.) and sync with a database
  • Setup database and tables structure
  • Java based Smartfox server
  • Implemented and maintained combat systems
  • Implemented new monsters and bosses into the game
  • Set up Android and iOS App Stores

My Singing Monsters (Internal C++ Engine) | 2013-05 → 2013-08

  • General bug fixes and gameplay programming

Extra Curriculars

  • Was an active member of Social and Health Committees
  • Helped host visiting groups and travelled to schools for Q&A
  • Volunteered at conventions running company booth
  • Founded and managed a weekly Board Game group reaching out to new staff to help make social connections and ease nervousness

Big Blue Bubble | Game Programmer Intern | 2011-05 → 2013-05 | London, ON

Dark Incursion (Internal C++ Engine) | 2011-11 → 2012-07

  • General bug fixes and gameplay programming
  • Ported game to Android
  • Implemented controller support (wired and wireless)
  • Memory and performance optimizations

I, Oracle (Internal C++ Engine) | 2011-06 → 2012-07

  • General bug fixes and gameplay programming
  • Developed RESTful PHP server
  • Developed web based tool to organize user-submitted questions as well as push questions live into the game

Bug Splat (Internal C++ Engine) | 2011-09

SEP 2011

  • Part of a 2 person team that developed an entire game in 48 hours during a local video game convention (Project Play). During this time people could come up and watch us work and ask questions.

Crash Canyon (Adobe Flash) | 2011-06 → 2011-08

  • Developed 2 mini-games for a Flash game based on the TV show

Sonic Skins (Internal C++ Engine) | 2011-05 → 2012-06

  • Sole programmer
  • Completed and published in half the time allotted
  • Added JPEG image compression support to the internal C++ engine

Boston Pizza | Line Cook | 2007-03 → 2011-05 | London, ON

  • Part of the core team scheduled to work during the busiest times. Learned the importance of multi-tasking, good communication, stress management and team work in a fast paced environment.

Geek Squad | Technician | 2009-03 → 2009-11 | London, ON

  • Provided computer repair and troubleshooting assistance to customers.

EDUCATION

University of Western Ontario | BSc in Computer Science | 2007-11 → 2013-04 | London, ON

  • Minored in Video Game Development.
  • Completed 16 month internship with Big Blue Bubble during studies.

Regina Mundi Catholic Secondary School | 2002-11 → 2007-04 | London, ON

  • Graduated with 93% Average
  • Was a member of the Football and Archery Teams

AWARDS

Julian Davies Silver Medal | 2013-04 | London, ON

  • Awarded annually to a student graduating in a Computer Science program who is judged to have made a significant contribution to inter-personal computer communications, with a particular reference to the communications handicapped.

CEMC Fermat Math Competition Certificate of Distinction | 2005-06 | London, ON

  • Awarded to the top 25% of all competitors

CEMC Cayley Math Competition Certificate of Distinction | 2004-06 | London, ON

  • Awarded to the top 25% of all competitors